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Object-Oriented Analysis and Design Using UML: Hands-On

 
Course: 323     Type: Hands-On Training     Duration: 5 Days

Quick Enroll    

You Will Learn How To
  • Capture user requirements in use cases and transform them into detailed designs
  • Exploit the rich object-oriented modeling provided by Unified Modeling Language (UML)
  • Adapt to changing requirements with iterative techniques and component-based design
  • Design agile solutions optimized for modern object-oriented languages and platforms
  • Refactor design models by applying proven design patterns
  • Verify implemented designs with automated unit and system tests

Course Benefits
Object-oriented (OO) analysis and design is the principal industry-proven method for developing reliable, modular, testable programs and systems. This course provides practical skills in the latest OO requirements gathering, analysis, design, and testing methods. Intensive hands-on exercises offer you a working knowledge that turns concepts into practice.

Who Should Attend
Anyone involved in developing systems on modern object-oriented platforms. Project teams benefit greatly by sharing the same methodology with codevelopers or with supportive management. Familiarity with basic OO concepts is helpful, but not assumed.

Hands-On Training
Hands-on exercises provide experience using industry-standard UML case tools. Exercises and demonstrations include:
  • Capturing and refining use case requirements
  • Producing class and communication diagrams as part of an analysis model
  • Transforming analysis behavioral models into design sequence diagrams
  • Investigating round-trip engineering of source code
  • Refactoring UML designs by applying design patterns
  • Sharing models between developers using a repository

Course 323 Content
Introduction and Overview
Using UML notation
  • Use case diagrams
  • Object models
  • Packages and subsystems
  • Interaction diagrams
Review of object-oriented concepts
  • Classes, objects and attributes
  • Encapsulation and interfaces
  • Associations and multiplicity
  • Inheritance and aggregation
  • Polymorphism and collections
The Unified Process
  • The object-oriented software life cycle
  • Use case-driven and architecture-centric features
  • Iterative and incremental development
Producing Requirements Models
Capturing system behavior in use cases
  • Finding primary and secondary use cases
  • Refining use cases with Include and Extend dependencies
  • Modeling user interface requirements
  • Validating user interfaces against use cases
Creating the domain object model
  • Mapping ontological data structures onto a UML data model
  • Building a class description database
  • Finding analysis classes
  • Managing analysis complexity with packages and subsystems
Establishing the Object Model
Refining classes and associations
  • Analysis model vs. design model classes
  • Categorizing classes: entity, boundary and control
  • Modeling associations and collections
  • Preserving referential integrity
Achieving reusability
  • Isolating reusable base classes
  • Reuse through delegation
  • Improving reuse with design patterns
Generating the Behavioral Model
Use case realization
  • Sequence diagrams, object lifelines and message types
  • Refining sequence diagrams
  • Sharing models in a version controlled repository
Implementing memory in objects using state machines
  • States, events and actions
  • Nested machines and concurrency
  • Capturing state machines from sequence diagrams
  • Modifying the object model to facilitate states
Analyzing object behavior
  • Modeling methods with activity diagrams
  • Swimlanes, concurrency and synchronization
  • Restructuring using polymorphism and delegation
  • Improving robustness using constraints, dependencies and the Object Constraint Language (OCL)
Object-Oriented Design
Design at the object level
  • Designing and evaluating methods
  • Synchronizing dependent attributes
  • Normalizing classes with dependent data
System design
  • Partitioning systems for deployment
  • Persisting objects to databases
  • Mapping designs to concurrent systems
Service-oriented architecture
  • Distributing applications with Web services
  • Applying component technology
  • Deploying applications using components
Design Patterns
Purposes of design patterns
  • Improving architecture, analysis models
  • Achieving reuse, robustness and flexibility
Applying design patterns
  • Achieving user interface independence
  • Patterns for persistence
  • Improving designs by refactoring
  • Creational, behavioral and structural patterns
Testing Object-Oriented Designs
  • Unit testing classes against their specifications
  • Instituting automated object-oriented regression testing
  • Validating implemented behavioral requirements
  • Writing test scenarios from use case descriptions

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Object-Oriented Analysis and Design Using UML: Hands-On
Upcoming Dates
Sep 8 - 12, 2008
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Sep 15 - 19, 2008
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Sep 29 - Oct 3, 2008
 New York
Oct 20 - 24, 2008
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Oct 27 - 31, 2008
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Nov 3 - 7, 2008
 Philadelphia
Nov 17 - 21, 2008
 Chicago (Schaumburg)
Nov 24 - 28, 2008
 Ottawa
Dec 1 - 5, 2008
 Toronto
Dec 1 - 5, 2008
 Washington, DC (Rockville, MD)

Object-Oriented Analysis and Design Using UML: Hands-On
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Course Tuition
$ 2,950 Standard Tuition
Tuition with a Savings Plan
$ 1,580 10-Day Pass
$ 1,665 Training Passport
$ 1,830 Flex-Pass
$ 2,095 Voucher 10-Pack
$ 2,655 Alumni Gold Discount
$ 2,620 Government Discount
 

 

Object-Oriented Analysis and Design Using UML: Hands-On
Object-Oriented Analysis and Design Using UML: Hands-On
Participants ensuring model consistency using a shared UML repository tool.
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Certification Core Course CPE 29 Credits 2 Hour(s) College Credit
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